Impact of the Virtual Reality Mirror in Indian Retail Stores

Authors

  • Aditya Iyer

Keywords:

Virtual Reality, VR Mirror, User Experience, Retail Stores.

Abstract

The research paper focuses on the impact of Virtual Reality Mirror on the Indian retail store, which is dependent on functions such as user experience, purchasing decision and demographic variables. The user experience is dependent on the immersive experience like VR mirror and the average time spent for the trial of clothes. The purchasing decision is dependent on look and feel of fabric, long queues in stores and average shopping time. The demographic variables used in the research are age and gender. A qualitative interview with an experiential store manager was conducted to get insights about the impact of immersive technologies on the retail industry. A survey was also conducted to gather the above-mentioned variables and trends were plotted graphically which depicted demographic sectors that can be targeted by retail stores to increase sales.

Downloads

Download data is not yet available.

References

Yang, S., & Xiong, G. (2019). Try It On! Contingency Effects of Virtual Fitting Rooms. Journal of Management Information Systems, 36(3), 789-822.

Park, M., Im, H., & Kim, D. Y. (2018). Feasibility and user experience of virtual reality fashion stores. Fashion and Textiles, 5(1), 32.

Sourabh, B., Darshan, C., Hemant, D., Priyanka, G., & JP, R. (2017). Implementation of Virtual Dressing Room using Newton’s Mechanics. International Journal, 7(5).

Pachoulakis, I., & Kapetanakis, K. (2012). Augmented reality platforms for virtual fitting rooms. The International Journal of Multimedia & Its Applications, 4(4), 35.

Erra, U., Scanniello, G., & Colonnese, V. (2018). Exploring the effectiveness of an augmented reality dressing room. Multimedia Tools and Applications, 77(19), 25077- 25107.

Kusumaningsih, A., Kurniawati, A., Angkoso, C. V., Yuniarno, E. M., & Hariadi, M. (2017, November). User experience measurement on virtual dressing room of Madura batik clothes. In 2017 International Conference on Sustainable Information Engineering and Technology (SIET) (pp. 203-208). IEEE.

Zhang, W., Matsumoto, T., Liu, J., Chu, M., & Begole, B. (2008, January). An intelligent fitting room using multi-camera perception. In Proceedings of the 13th international conference on Intelligent user interfaces (pp. 60-69).

Peukert, C., Pfeiffer, J., Meißner, M., Pfeiffer, T., & Weinhardt, C. (2019). Shopping in virtual reality stores: The influence of immersion on system adoption. Journal of Management Information Systems, 36(3), 755-788.

Papagiannidis, S., Pantano, E., See-To, E. W., & Bourlakis, M. (2013). Modelling the determinants of a simulated experience in a virtual retail store and users’ product purchasing intentions. Journal of Marketing Management, 29(13-14), 1462-1492.

Gloor, P., Fischbach, K., Gluesing, J., Riopelle, K., & Schoder, D. (2018). Creating the collective mind through virtual mirroring based learning. Development and Learning in Organizations: An International Journal.

Bramley, I., Goode, A., Anderson, L., & Mary, E. (2018). Researching in-store, at home: Using virtual reality within quantitative surveys. International Journal of Market Research, 60(4), 344-351.

Downloads

Published

2021-04-30

How to Cite

Iyer, A. . (2021). Impact of the Virtual Reality Mirror in Indian Retail Stores. The Journal of Contemporary Issues in Business and Government, 27(2), 4757–4768. Retrieved from https://cibgp.com/au/index.php/1323-6903/article/view/1390